Unfortunately, the dirt portions added to the levels in the game, while aesthetically pleasing, don't feel much different than other surfaces. While Pro BMX levels feel a bit like Tony Hawk B-Sides, they're compelling enough to hold interest, at least for a limited time. For a game of this type to be successful, the levels must be expansive and interesting, with plenty of different options, paths, and secrets to discover. Instead of entering a rigid contest against AI drones, you attack the level itself, choosing where to go and what to do with a sense of exploration and adventure. For those familiar with Tony Hawk's Pro Skater, the covers replace the videotapes in that game. Attack nine different levels with as much gusto as possible while jumping, grinding, and tricking off of every available object in order to complete objectives and capture magazine covers which allow advancement to other levels. While the game is not original in any way, shape, or form, it still packs enough of a gaming wallop to entertain both fans of bike racing or newcomers to the extreme sports genre. Mat Hoffman's Pro BMX could be described as a complete knock off of the Tony Hawk Pro Skater series in nearly every way, but that's not particularly bad, as there are far worse series to imitate.
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